                      _{_][_][_][_][_][_][_][_}_
                     {_]                      [_}
                     {_] AE SCREEN ADDRESSING [_}
                     {_] Written by Candy Man [_}
                     {_]    Formatted For     [_}
                     {_]     80 columns       [_}
                     {_]                      [_}
                       {_][_][_][_][_][_][_][_}

     AE has a unique way of addressing screen coordinates.  This is useful in
developing Welcome screens as are in use on some boards like The Aadrvark's 
Burrow (312)-425-1856.  Other boards use the cursor movement commands in order
to draw on the screen.  The Control Commands for cursor movement and type style
are as follows.
_______________________________________________________________________________
Control E -  Makes the cursor Visible
Control F -  Makes the cursor Invisible
Control G-   Bell, beeps the speaker
Control H-   Moves the cursor back one space, but be careful, it may be set to
             also delete the character it goes back over
Control J-   Moves the cursor down one space
Control K
Control _ -  Both of these move the cursor up one space
Control L -  Clears the Screen
Control N -  Switches to Normal type mode
Control O -  Switches to Inverse type mode
Control U -  Moves the cursor one space to the right
________________________________________________________________________________
These commands are useful but for easier to draw pictures the direct screen
addressing techniques are much easier to use however they are more complex to 
learn.
     To move the cursor to a specific point on the screen, you must issue a 
Control command followed by the Column then the Row.  The control command used
is Control ^.  The way the screen is defined is like this:
The column is specified like this:

0000000001111111111222222222233333333334444444444555555555566666666667777777777
1234567890123456789012345678901234567890123456789012345678901234567890123456789
-------------------------------------------------------------------------------
 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmn

In order to specify the column for the cursor you would hit Control W Then the
character which represents that column.  In order to specify column 80 use 
character "o".  It is not on the chart.  To specify the row ues the following
table.
Row#   0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2
       1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4
       -----------------------------------------------
Char:    ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7

The first column and row can be represented by the space character (chr$(32))
So now to finish the screen addressing command we would specify the row 
character.  The command syntax then is:
Control ^,column character,row character
   An example would be as follows.  Suppose you want the cursor positioned at
the screen coordinates (10,22).  The command would then be [Ctrl ^][)][5] and
then the cursor would be moved to 10,22.  These cursor movement commands are
very useful in creating AE : TAC intros.   For an example of the use of these
call the following boards:
For Cursor Movement Commands
 (312)4348712 The Battlefield Sysop G.I.Joe  300 Baud only
For Screen Addressing Commands
 (312)4251856 The Aardvark's Burrow Sysop Ardy 300 T,Th,Sun 1200 M,W,F,Sat